Beixi Li - Midsummer Night's Dream
"This costume is designed for the concept of the restricted female character, Helena, from 'A Midsummer Night’s Dream', fighting for freedom under patriarchal control"
Beixi Li's Gallery
Gallery - Design and process
Gallery - Final realisations
Cast line-up
Still from video performance
Costume on display in our exhibition
About Beixi Li's work
"This costume is designed for the concept of the restricted female character, Helena, from A Midsummer Night’s Dream, fighting for freedom under patriarchal control through vital and straightforward information through costume. It represents the female character as they attempt to go against and break the power and control of the male character. Are they successful, or do the males make them successful and provide their 'happy ending'?
"The costume portrays a female character as the slave of love with shackles. She is aware of self-deception with magical flower properties but continues to pursue her lover, unable to stop. I want to use the elements of wind to express the feeling of freedom but the red string of fate for the restriction of this kind of abnormal love, the sense of invisible restriction and limitation.
"Alexandra as the performer intersects with the red thread and frame. She can only smile as a ‘perfect’ and ‘idyllic’ female when her face is in the frame. The character can be herself only when she is out of the golden frame, having her own emotions."
Elise Perry - Experimentations with green screen and virtual production technologies
"My practice dissertation is about exploring the boundaries of where filmmaking and costume making meet"
Elise Perry's Gallery
Gallery - Sketches and mood boards
Headdress sketch 1
Headdress sketch 2
Gallery - Samples
Armour
Embroidery
Frills
Gallery - Final exhibition
About Elise Perry's work
"Having studied filmmaking prior to this course, I came to the MA knowing what I wanted to investigate. For the year prior to the course, I worked on productions using new technology where the real world and virtual reality come together, but with new advances in film there came new challenges. My practice dissertation is about exploring the boundaries of where filmmaking and costume making meet, specifically focusing on how different costumes interact with green screen and virtual production technologies. I have researched what is capable when using a green screen but also where this information can take us going forward.
"I created two final costumes, one of which is a low budget, short film-friendly Star Wars-inspired Bounty Hunter, using the materials from my testing which worked most effectively against a simple green screen. The other is a Green Goddess-inspired gown, created to push the boundaries of what is capable on green screen and to highlight the usefulness of understanding where technology can limit the designer."